![]() ![]() (And he does not even ask for credit! What kind of true artist does that? Does this mean that all his art could be illegal and he does not want credit just to avoid responsibilities if legal action is taken against him? Or is this just me being paranoid? I don't really know., but better to avoid any risk.) No offense intended. I also find a bit suspicious that someone appears, releases a ton of "free" art of very high quality, where part of the art looks suspiciously too close to Nintendo's art, and then disappears. I am mainly referring to the trees appearing in this tileset. I would recommend to avoid using art that is too close to Nintendo's art (at least in commercial games), because it can be considered as a derivative work of their art, which is not legal and you may get a DMCA. You can search images with google and compare to see what I mean. ^^īeside, the Elementary arrows (Fire, Ice, Light) are on the way, they are still in the experimental work, but I'm whilling to add these to the engine, they will work the same way as Wind Waker do.This guy seems very talented as a pixel artist but, am I the only one who thinks that the trees are too close to the ones of "Zelda Minish Cap"? This is especially noticeable with the trunk trees: although the shading is different, the borders and shapes seem exactly the same to me, which could mean that this is a derivative work of non-free art, and that would be illegal. ![]() Accueil Discussions Forum Chat Commentaires Actualités News Flash-news Screen de la semaine Sorties Tests Gaming-Live Interviews Espaces personnels Galerie OST Blogs Recherche. It does look the same but it was repurposed for something else. Tout lunivers de RPG Maker en français Des jeux, des tutos, des ressources, et lactualité de la scène francophone et étrangère. This is looking really good - great work! I knew your "life bar" sounded/looked familiar Quote from: wrightmat on October 14, 2015, 02:06:07 PM ![]() Or the non-cannonial solution is to wait until Solarus allows shaders, but this is (maybe) gonna take a while before Solarus have Shader support This is just temporary at the moment, it will be totally replaced (I hope) by a dynamic generated cloud surface in the WIP weather script. Yeah it's quite easy to put in game and to make it scroll, the hardest thing is to make the surfae repeating itself, the lost wood one is the easiest because it's a static surface. 100+ f rame by frame made animated objects (.gif and spritesheets supplied) - Modular tiles for walls, floor, carpets, tables etc. One of a kind asset ( no poorly made zelda/pokémon rip-off here) - Thousands of furniture with different versions and styles. It's a cool effect and seems easy to do with surfaces. Some of the Features: - Crisp minimal RPG style. Quote from: Diarandor on October 14, 2015, 10:59:09 PM Graphics are from Parallel Worlds + mods, Solarus, various Zelda and Nintendo, some are personnal RM VX/VX Ace RM MV/MZ Apprendre RPG Maker Tutoriels Guides Making-of Dans le Forum Section Entraide. Some ressources comes from wrightmat's project atm, I'm using and modifying some of his thing to learn and to save time (mostly the reconvertion of the stamina to a alternate life bar) Some place from previous Zelda games are presents (the Sanctuary from ALTTP) but showing them while they does already exist is a non-sense This dugeon was cut in the RPG Maker version due to layers and eventing limitation, it is returning in the Solarus version.Ĭastle Entrance with a nice bug, the water bar spawn whereas it shouldn't spawn here, same as the bars The lengh of the bar depend on which version of flippers you have. The blue bar is sort of "life bar" while plunging, if the bar is empty while being under water, without the Zora tunic, you'll drawn and insta death, the bar replenishes itself when you're out of the water, instantly after surfacing if you have the zora tunic watchout for that. Water Temple, everyone loves Water Temple right ? There is still not so much to show yet, as I am mostly porting the tilesets / musics and remaking every maps, there are some finished maps with working stuffs currently. This is a port of a old running fan game I was developping in the past 4 years in RPG Maker XP, and I succeed to get to it's limit, so I discovered Solarus and so I decided to port the game on this engine with amelioration, gameplay and mapping wise. THIS THREAD IS SUBJECT TO CHANGE, RESERVED ![]()
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